![]() ![]() Must admit that ,when I started the game, I set zeds block damaged 50% so obviously it’s easier then, but on my first horde night I only had cobblestone blocks. The broken leg thing only happened to me once and from 15hrs it went to 22min with a cast I think. Sorry to hear you had such a bad experience with mod. He just saw things that make it tough and added them without checking if it makes sense. It would also take more than 3 of us to attempt repairs leaving no one to kill zombies. They were breaking blocks faster than I could put them down, never mind repair them. Especially if concrete cannot hold up to the first bloodmoon horde. I feel like if someone fixed his mod it could be amazing, but if a mod requires modding/heavy settings changes it's pointless. ![]() I've seen hissy fits he has thrown at people for suggesting things. The worst part is the mod creator is so shutoff to criticism. They busted the wall instead of going through open doors even. We had a single entrance to where we hiked up, and they broke through 4 spots in the wall. Especially if the item designed for it doesn't work even though the description says so. Regardless, a 15hr minimum for a broken leg is non-sense. A cast heals it faster, but has a side effect from that. That's are a lot of dumb changes that are just done for the sake of time wasting. Can anyone explain WoTW, Ravenhearst, and War3zuk? War3zuk looks like it's just a bunch of items/weapons added to the game. I've played nitrogen, and it's cool, but I would like a mod that also changes things rather than just adds more POIs. Any mods that we can install that don't require us to mod the mod to make it good? lol. I play on warrior, and typically die 2-4 times in my entire play through, and most of the time my deaths are from starving at the beginning, miscalculating a jump, or forgetting to bring a band-aid causing a bleedout. It has potential, but the creator needs to balance the game, badly. We found so many end game items in the first day that all his scrap iron tools were pointless to have added. 34 hours to heal from my broken leg? AND splints don't heal broken legs? I used 2, and not even any time removed from it.Īlso, if you're slowly down early stage progression, A19 loot system is the way too go. I honestly was so excited to play this mod, but after our first bloodmoon we really came to realize the guy that made it doesn't know how to balance games. Nevermind the fact that the FIRST BLOODMOON horde can bust through concrete blocks in a matter of 2-4 seconds. It just turns the game into a pointless waiting game. taking 30 seconds to repair my pick instead of 2 seconds doesn't "extend" early game play, it just adds a pointless wait time, and things like nails taking 45 seconds to craft one now. It's just a pile of things that make the game harder to survive in without any thought of how they interact witheach other, and just cranking up timers for the most part. The creator needs to learn what balancing is. Sorry to Darkness Falls large fanbase, but it's broken as fuck.
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